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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Hanns Choibman
GoonFleet GoonSwarm
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Posted - 2006.07.29 01:55:00 -
[1]
Edited by: Hanns Choibman on 29/07/2006 01:59:16 Can CCP make some kind of official anouncment that if you are in an 0.0 system with 300+ players that their game will simply not be playable at all
Or make some kind of recomendation that fleet battles do not work so if you want to be in an alliance you may as well quit.
Do CCP realise that their game opens up possibilities for things that it cannot handle.
Becasue I am a paying customer that plays by the rules and CCP's fine print basicaly states if our service can't handle it you are screwed in game.
Besides the original incident of the game clagging up so bad I lost my precious T2 Raven, I am now in a pod with 800 billion cargo contianers in my overview repeatedly blowing up and appering in the same spot. I can't access any menus in game not even ESC menu, re logging or anything, and 300 people in system are all stuffed.
A big banner or FAQ telling people to not to play with a group of friends larger than 10 in any system should be implemented soon I hope.
The irony of my sig is not lost on me now, I think I have reached a new level of understanding ----------------------------------------------
The D2 I win Button |
Hanns Choibman
GoonFleet GoonSwarm
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Posted - 2006.07.29 02:08:00 -
[2]
I'm sure CCP hates us paying them money ----------------------------------------------
The D2 I win Button |
Hanns Choibman
GoonFleet GoonSwarm
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Posted - 2006.07.29 02:27:00 -
[3]
Hey D2 and Razor lets Ally and be friends and attack BOB.
That would be so funny I might actually keep playing this laggy game ----------------------------------------------
The D2 I win Button |
Hanns Choibman
GoonFleet GoonSwarm
|
Posted - 2006.07.29 02:41:00 -
[4]
Originally by: Tranny If ya don't want it to lag....don't go on the blob. You know it ain't gonna be pretty before you do it.
Both sides are a blob genius, Are we (both sides) not able to play with group of friends. ----------------------------------------------
The D2 I win Button |
Hanns Choibman
GoonFleet GoonSwarm
|
Posted - 2006.07.29 03:23:00 -
[5]
Edited by: Hanns Choibman on 29/07/2006 03:23:12 And still no offical response - Do CCP read their own forums? ----------------------------------------------
The D2 I win Button |
Hanns Choibman
GoonFleet GoonSwarm
|
Posted - 2006.07.29 03:59:00 -
[6]
Edited by: Hanns Choibman on 29/07/2006 04:00:11
Originally by: Ryoko Hunter words
Somethings you don't understand is that;
1) Commanding lots of smaller fleets requires lots of fleet leaders, I agree this is a good idea but if the opposition has a bigger gang they can destroy each smaller gang and move on to the next one. Forcing players to use substandard tactics is not fun.
2) The one system we are fighting for is important to us becasue that is our first claim to conq space, if we were to spread out into systems with no strategic importance, there would no point and we may as well not even try
3) Our side was the side that had spent the time digging in and we are defending it. The game functionality is what is beating us, not our opposition.
Finally CCP have a lot of unhappy players and customers right now and those players are discussing "in character" terrorist attacks in Empire en mass as a protest and then they will lose customers and $30,000 a month if they are not carefull.
I know data centers and thats enough money to buy harware that can handle more information than they currently claim they can and fail at.
This is a customer service issue ----------------------------------------------
The D2 I win Button |
Hanns Choibman
GoonFleet GoonSwarm
|
Posted - 2006.07.29 05:13:00 -
[7]
Originally by: Hectic People are you asking for CCP to give you a fix to the 'lag' problem?
If so, first sit and think about the current gaming industry. Are there any other games out there that can handle 400 people all directally interacting with eachother, in the same scene (grid) without any lag?
If you can fing a game please let me know and i'll subscribe so that I can indeed see this technical miracle at work.
The truth of the matter is that, current computer and server hardware, network software, and game interfaces cannot handle this kind of load. It is simply impossible. Therefore if you choose to engage in this sort of conflict in EVE, then you are basically signing the contract saying that yes, I am willing to add to the lag, and suffer from it myself. I myself have gone into situations where I knew lag would play a desciding factor in the outcome of the battle, and went forth with the intention not to complain when this happens.
Please just give CCP a break, your monthly fee (whatever the hell it is) cannot change the current state of industry.
TYVM,
If thats what you want to believe then what does it matter, lag is a managable/playable issue but this was something worse. The whole system went haywire for about 2 hours, in a critical conflict.
But hey you are the captian of what is possible and impossible so thanks for your exciting input. ----------------------------------------------
The D2 I win Button |
Hanns Choibman
GoonFleet GoonSwarm
|
Posted - 2006.07.29 08:18:00 -
[8]
Originally by: Avon Is it just me that is enjoying the irony of the Goons moaning about this?
As to them cancelling their 2600 accounts .. don't tease.
Well I'm glad you are enjoying yourself, what did I ever do to **** you off? ----------------------------------------------
The D2 I win Button |
Hanns Choibman
GoonFleet GoonSwarm
|
Posted - 2006.07.31 10:01:00 -
[9]
Thanks to the Dev for addressing the problem.
I am glad to hear there is code on the way to being implemented that will help these situations.
I would just like to say from a positive perspective that if this kind of thing is handled well by the devs and their development. They will be making eve a game that is what it claims to be. A game like no other.
Where you can be invloved in a fleet battle that rivals that of what is seen in movies such as Star Wars or shows like Battlestar Galactica.
Your players just want to experience this.
Regardless of weather game design (POS wars) is good or not and people should use smaller gang tactics is irrelevant, in the nature that if you can give us a game that handles large scale engagments in 0.0 space that isn't already settled (and log term populated) by established alliances, you will be bringing the Eve experience to a fantastic level.
I love this game, but the whole XZH experience really feels like a waste of 3 weeks of my gamming life and the 3 months previous I spent time making ISK to join in with my friends.
I would never mind losing a ship to enemies in a stright up battle, but to have it bug out and explode and make no logical sense of why and have it rubbed in your face for 4-5 hours is a bit harsh. Especially when you are really invloved with the circumstances.
Finally;
Many valid points are raised here in amongst the arguing. I hope the Devs take them seriously and still have passion for the game as we do. We don't expect you to fix lag, only prevent the experience form going to a frozen bugged illogical mess for hours on end. |
Hanns Choibman
GoonFleet GoonSwarm
|
Posted - 2006.07.31 11:14:00 -
[10]
Edited by: Hanns Choibman on 31/07/2006 11:27:10 Edited by: Hanns Choibman on 31/07/2006 11:26:40
Originally by: Asnar Pent up aggression
There are lots of people that like fleet warfare not just Goonswarm.
LOL, Do you read your posts after you post them? Did you read the thread title?
Ok maybe you just wanted to get stuck into someone a little bit, thats ok, becasue it's all about you now, and we've come to accept that, and you are dealing with it, so I guess you're right and we can all move on.
EDIT: Today I learn what "feeding the trolls" means
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Hanns Choibman
GoonFleet GoonSwarm
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Posted - 2006.07.31 14:47:00 -
[11]
I'm wondering if the software/hardware runs, using parrallel processing.
When each player enters a bunch of command such as move, activate, stop, warp etc.
Instead of commands 1 - 5000 being entered into the cpu in a line of order
Breaking it up into threads such as 4 threads here;
a) 1-2000 b) 2001 - 3000 c) 3001 - 4000 d) 4001 - 5000
Where the time taken to get from 1 - 2000 is less than the time taken to get from 1 - 5000.
It seems in the game, the server was backed up for hours due to the x^players computations and 4 hours later it is trying to work out commands given an hour ago when you are in a different place. Commands must error or something due to them getting lost or becoming irrelevant (memory leaks?)
Does the hardware support multiple thread processing? Is the software making use of this more efficient way of processing?
I imagine the software coding would be far more complex to manage multiple threads all interacting with each other.
Also I assume the servers are built with Dual Core, Dual AMD cpu's (correct me if I'm wrong) that are 64 bit capable. Which is twice as fat as 32 bit. Becasue the clients are running 32 bit, does the server need to do the same?
The question I now have for the devs is; Is the software making use of the multiple cores and full 64 bit data stream? Also how refined is the code and how much redundant code is hanging around in there?
"You cannot do that while warping" seems pretty redundant to me. Althought I am not coder so I don't assume to know what is important in the finer elements of the code. ----------------------------------------------
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